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iEval git - mafia.git/blob - lib/Mafia.pm
6 use parent qw
/Exporter/ ;
9 use Storable qw
/dclone/ ;
11 our $VERSION = '0.001' ;
13 sub defconst
{ constant
-> import ( $_ => $_ ) for @_ }
17 defconst qw
/vanilla goon doctor vigilante roleblocker jailkeeper gunsmith tracker watcher bodyguard rolecop cop sk hider/ ;
20 defconst qw
/mafia town/ ;
23 defconst qw
/miller godfather weak macho bulletproof/ ;
26 defconst qw
/MSG_NIGHT MSG_DAY MSG_PLAYERS_ALIVE MSG_DEATH MSG_GUNCHECK MSG_NORESULT MSG_TRACK MSG_WATCH MSG_COP MSG_ROLECOP/ ;
29 defconst qw
/ACT_KILL ACT_LYNCH ACT_PROTECT ACT_GUARD ACT_ROLEBLOCK ACT_GUNCHECK ACT_TRACK ACT_WATCH ACT_ROLECOP ACT_COP ACT_TRACK_RESULT ACT_WATCH_RESULT ACT_HIDE/ ;
34 ROLE
=> [ vanilla
, goon
, doctor
, vigilante
, roleblocker
, jailkeeper
, gunsmith
, tracker
, watcher
, bodyguard
, rolecop
, cop
, sk
, hider
],
35 FACTION
=> [ mafia
, town
],
36 FLAG
=> [ miller
, godfather
, weak
, macho
, bulletproof
],
37 ACTION_ORDER
=> [ ACT_HIDE
, ACT_ROLEBLOCK
, ACT_PROTECT
, ACT_GUARD
, ACT_GUNCHECK
, ACT_ROLECOP
, ACT_COP
, ACT_TRACK
, ACT_WATCH
, ACT_KILL
, ACT_LYNCH
, ACT_TRACK_RESULT
, ACT_WATCH_RESULT
],
38 INVESTIGATIVE_ACTIONS
=> [ ACT_GUNCHECK
, ACT_TRACK
, ACT_WATCH
, ACT_ROLECOP
, ACT_COP
],
39 GUNROLES
=> [ vigilante
, gunsmith
],
44 grep { $_ !~ [ qw
/import/ ] and exists & $_ } keys %{ __PACKAGE__
. '::' };
47 ################################################## Helper subs
51 goto & Exporter
:: import
;
54 my ( %players , %tplayers , @actions );
71 my %hash = map { $_ => 1 } @_ ;
76 return "Day $daycnt " if $isday ;
77 return "Night $nightcnt " unless $isday ;
81 my %player = %{ $players { $_ [ 0 ]}};
82 my ( $faction , $role ) = ( $player { faction
}, $player { role
});
83 if ( defined $faction && $faction eq town
&& $role eq vanilla
) {
85 $role = 'Vanilla Townie' ;
88 push @tokens , ucfirst $faction if $faction ;
89 for my $flag ( @
{ FLAG
()}) {
90 push @tokens , ucfirst $flag if $player { $flag }
92 push @tokens , ucfirst $role unless $role eq goon
&& $player { godfather
};
97 my ( $type , @args ) = @_ ;
101 say '' unless $first ;
103 say "It is Night $night " ;
108 say '' unless $first ;
110 say "It is Day $day " ;
113 when ( MSG_PLAYERS_ALIVE
) {
115 say "Players alive: " , join ', ' , @args
120 my ( $who , $reason ) = @args { 'target' , 'reason' };
122 my $rolename = rolename
$who ;
123 say " $who ( $rolename ) — $reason $phase " ;
126 when ( MSG_GUNCHECK
) {
128 my ( $gunsmith , $who , $hasgun ) = @args { 'source' , 'target' , 'result' };
129 say " $gunsmith : $who has a gun" if $hasgun ;
130 say " $gunsmith : $who does not have a gun" unless $hasgun ;
133 when ( MSG_NORESULT
) {
135 my ( $who ) = $args { 'source' };
136 say " $who : No result"
141 my ( $tracker , $who , $result ) = @args { 'source' , 'target' , 'result' };
142 my @result = @
{ $result };
144 say " $tracker : $who did not visit anyone" unless scalar @result ;
145 say " $tracker : $who visited: @result " if scalar @result ;
150 my ( $watcher , $who , $result ) = @args { 'source' , 'target' , 'result' };
151 my @result = @
{ $result };
153 say " $watcher : $who was not visited by anyone" unless scalar @result ;
154 say " $watcher : $who was visited by: @result " if scalar @result ;
159 my ( $rolecop , $who , $role ) = @args { 'source' , 'target' , 'result' };
160 say " $rolecop : $who \' s role is: $role "
165 my ( $cop , $who , $ismafia ) = @args { 'source' , 'target' , 'result' };
166 say " $cop : $who is mafia" if $ismafia ;
167 say " $cop : $who is not mafia" unless $ismafia ;
173 my ( $delay , $type , %args ) = @_ ;
174 $actions [ $delay ]->{ $type } // = [];
175 if ( exists $args { target
} && exists $args { source
} && $players { $args { target
}}{ faction
} eq mafia
&& $players { $args { source
}}{ weak
}) {
176 putaction
( $delay , ACT_KILL
, target
=> $args { source
}, reason
=> 'targeted scum' );
178 push $actions [ $delay ]->{ $type }, \
%args
182 my ( $type , $args ) = @_ ;
184 my $source = $args { source
};
185 my $target = $args { target
};
186 if ( defined $source && defined $target ) {
187 # Watcher and tracker variables
188 $tplayers { $source }{ targets
} // = [];
189 push $tplayers { $source }{ targets
}, $target ;
190 $tplayers { $target }{ sources
} // = [];
191 push $tplayers { $target }{ sources
}, $source ;
193 # Copy this action to everybody hiding behind $target
194 if ( exists $tplayers { $target }{ hiders
}) {
195 for my $target ( @
{ $tplayers { $target }{ hiders
}}) {
197 $args { target
} = $target ;
198 $args { hidepierce
} = 1 ;
199 doaction
( $type , \
%args );
203 # Check if the action should be blocked
204 my $strongkill = $type eq ACT_KILL
&& $args { strong
};
205 my $roleblocked = $tplayers { $source }{ roleblocked
};
206 my $hidden = $tplayers { $target }{ hidden
};
207 my $hidepierce = $args { hidepierce
};
208 if ( $source && (( $roleblocked && ! $strongkill ) || ( $hidden && ! $hidepierce ) )) {
209 msg MSG_NORESULT
, %args if $type ~~ INVESTIGATIVE_ACTIONS
;
217 break if $tplayers { $target }{ bulletproof
} && defined $source ;
218 if ( $tplayers { $target }{ guard_count
} && defined $source ) {
219 $tplayers { $target }{ guard_count
}--;
220 # Copy this action to the first guard
221 $args { target
} = shift $tplayers { $target }{ guards
};
225 if ( $tplayers { $target }{ protection
} && ! $args { strong
}) {
226 $tplayers { $target }{ protection
}--;
229 msg MSG_DEATH
, %args ;
230 delete $players { $target }
234 if ( $tplayers { $target }{ guard_count
}) {
235 $tplayers { $target }{ guard_count
}--;
236 $args { target
} = shift $tplayers { $target }{ guards
};
237 $target = $args { target
};
239 if ( $tplayers { $target }{ protection
}) {
240 $tplayers { $target }{ protection
}--;
243 msg MSG_DEATH
, %args , reason
=> 'lynched' ;
244 delete $players { $target }
248 my $count = $args { count
} // 1 ;
249 $tplayers { $target }{ protection
} += $count unless $tplayers { $target }{ macho
}
253 $tplayers { $target }{ roleblocked
} = 1
257 my $role = $players { $target }{ role
};
258 my $hasgun = $role ~~ GUNROLES
|| ( $players { $target }{ faction
} eq mafia
&& $role ne doctor
);
259 msg MSG_GUNCHECK
, %args , result
=> $hasgun
262 when ( ACT_TRACK_RESULT
){
263 msg MSG_TRACK
, %args , result
=> [ uniq @
{ $tplayers { $target }{ targets
} // []} ];
266 when ( ACT_WATCH_RESULT
){
267 msg MSG_WATCH
, %args , result
=> [ uniq @
{ $tplayers { $target }{ sources
} // []} ];
271 $tplayers { $target }{ guard_count
}++;
272 $tplayers { $target }{ guards
} // = [];
273 push $tplayers { $target }{ guards
}, $source ;
277 my $result = $players { $target }{ role
};
278 $result = vanilla
if $result eq goon
;
279 msg MSG_ROLECOP
, %args , result
=> ucfirst $result
283 my $result = $players { $target }{ faction
} eq mafia
;
284 $result = 1 if $players { $target }{ miller
};
285 $result = 0 if $players { $target }{ godfather
};
286 msg MSG_COP
, %args , result
=> $result
290 $tplayers { $source }{ hidden
} = 1 ;
291 $tplayers { $target }{ hiders
} // = [];
292 push $tplayers { $target }{ hiders
}, $source
297 sub process_phase_change
{
298 %tplayers = %{ dclone \
%players };
299 my $actions = shift @actions ;
300 for my $type ( @
{ ACTION_ORDER
()}) {
301 doaction
$type , $_ for @
{ $actions ->{ $type }}
305 ################################################## User subs
308 my ( $name , @args ) = @_ ;
310 for my $trait ( @args ) {
312 $player { role
} = $trait when ROLE
;
313 $player { faction
} = $trait when FACTION
;
314 $player { $trait } = 1 when FLAG
;
318 $players { $name } = \
%player ;
322 process_phase_change
;
324 msg MSG_DAY
, ++ $daycnt ;
325 msg MSG_PLAYERS_ALIVE
, keys %players ;
329 process_phase_change
;
331 msg MSG_NIGHT
, ++ $nightcnt ;
332 msg MSG_PLAYERS_ALIVE
, keys %players ;
337 putaction
0 , ACT_LYNCH
, target
=> $who ;
341 my ( $killer , $who , $reason , @args ) = @_ ;
342 putaction
0 , ACT_KILL
, target
=> $who , source
=> $killer , reason
=> $reason , @args ;
346 my ( $doctor , $who ) = @_ ;
347 putaction
0 , ACT_PROTECT
, target
=> $who , source
=> $doctor ;
351 my ( $vig , $who , $reason , @args ) = @_ ;
352 putaction
0 , ACT_KILL
, target
=> $who , source
=> $vig , reason
=> $reason , @args ;
356 my ( $roleblocker , $who ) = @_ ;
357 putaction
0 , ACT_ROLEBLOCK
, target
=> $who , source
=> $roleblocker ;
361 my ( $jailkeeper , $who ) = @_ ;
362 putaction
0 , ACT_ROLEBLOCK
, target
=> $who , source
=> $jailkeeper ;
363 putaction
0 , ACT_PROTECT
, target
=> $who , source
=> $jailkeeper , count
=> 1000 ;
367 my ( $gunsmith , $who ) = @_ ;
368 putaction
0 , ACT_GUNCHECK
, target
=> $who , source
=> $gunsmith ;
372 my ( $tracker , $who ) = @_ ;
373 putaction
0 , ACT_TRACK
, target
=> $who , source
=> $tracker ;
374 putaction
0 , ACT_TRACK_RESULT
, target
=> $who , source
=> $tracker ;
378 my ( $watcher , $who ) = @_ ;
379 putaction
0 , ACT_WATCH
, target
=> $who , source
=> $watcher ;
380 putaction
0 , ACT_WATCH_RESULT
, target
=> $who , source
=> $watcher ;
384 my ( $guard , $who ) = @_ ;
385 putaction
0 , ACT_GUARD
, target
=> $who , source
=> $guard ;
389 my ( $rolecop , $who ) = @_ ;
390 putaction
0 , ACT_ROLECOP
, target
=> $who , source
=> $rolecop ;
394 my ( $cop , $who ) = @_ ;
395 putaction
0 , ACT_COP
, target
=> $who , source
=> $cop ;
399 my ( $sk , $who , $reason , @args ) = @_ ;
400 putaction
0 , ACT_KILL
, target
=> $who , source
=> $sk , reason
=> $reason , @args ;
404 my ( $hider , $who ) = @_ ;
405 putaction
0 , ACT_HIDE
, target
=> $who , source
=> $hider ;
415 Mafia - easily moderate Mafia games
422 player 'Banana Bob', cop, town;
423 player 'Dragon Phoenix', vanilla, townie;
424 player 'Gammie', mafia, goon;
425 player 'gslamm', vanilla, townie;
426 player 'Untrod Tripod', mafia, goon;
427 player 'Werebear', vanilla, townie;
428 player 'willows_weep', town, doctor;
431 lynch 'Untrod Tripod';
434 factionkill 'Gammie', 'willows_weep', 'shot';
435 copcheck 'Banana Bob', 'gslamm';
444 Mafia.pm is a Perl extension for easily moderating Mafia games. You don't even need to know Perl to use it (see L<"WHAT YOU NEED TO KNOW"> for details).
446 =head1 WHAT YOU NEED TO KNOW
448 A typical script starts with the following two lines
453 The rest of the script is a series of function calls that describe the players and their actions.
455 A function call looks like this:
457 function_name first_argument, second_argument, ...
459 Each argument is either a number, a string (which is a sequence of characters between single or double quotes, such as C<'badguy'>, C<'qwrf'>) or a constant (such as C<mafia>, C<vanilla>, C<bulletproof>).
463 player 'Somebody', mafia, goon; # player is the function, 'Somebody' is a string, mafia and goon are constants.
464 lynch 'Nobody'; # lynch is the function, 'Nobody' is a string.
465 day; # day is the function. There are no arguments.
471 =item B<player> I<name>, I<trait>, ...
473 Defines a new player named I<name> and its traits (role, faction, role modifiers).
475 Roles: C<vanilla, goon, doctor, vigilante, roleblocker, jailkeeper, gunsmith, tracker, watcher, bodyguard, rolecop, cop, sk, hider>.
477 Factions: C<mafia, town>. C<townie> is a synonim for C<town>.
479 Other attributes: C<miller, godfather, weak, macho, bulletproof>
481 These traits may be specified in any order.
485 player 'alice', town, bulletproof, miller, vigilante; # Alice is a NK-Immune Miller Vig
486 player 'bob', town, weak, doctor; # Bob is a Town Weak Doctor
487 player 'eve', mafia, godfather, goon; # Eve is a Mafia Godfather
491 Defines the start of a new Day. All actions in the previous Night are now resolved.
495 Defines the start of a new Night. All actions in the previous Day are now resolved.
497 =item B<lynch> I<player>
499 Notes that I<player> was lynched.
501 =item B<factionkill> I<killer>, I<player>, I<flavour>, [ strong => 1 ]
503 Notes that I<killer> killed I<player> with flavour I<flavour>. Append C<< strong => 1 >> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for mafia kills.
507 factionkill 'eve', 'alice', 'strangled to death';
508 factionkill 'eve', 'bob', 'brutally murdered', strong => 1; # This is a strongman kill
510 =item B<protect> I<doctor>, I<player>
512 Notes that I<doctor> protected I<player>.
514 =item B<vig> I<vigilante>, I<player>, I<flavour>, [ strong => 1 ]
516 Notes that I<killer> killed I<player> with flavour I<flavour>. Append C<< strong => 1 >> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for Vigilante/Juggernaut kills.
520 vig 'chuck', 'bob', 'shot';
521 vig 'chuck', 'bob', 'shot seven times', strong => 1; # This is a Juggernaut (Strongman Vigilante) kill
523 =item B<roleblock> I<roleblocker>, I<player>
525 Notes that I<roleblocker> roleblocked I<player>.
527 =item B<jailkeep> I<jailkeeper>, I<player>
529 Notes that I<jailkeeper> roleblocked and protected I<player>.
531 =item B<guncheck> I<gunsmith>, I<player>
533 Notes that I<gunsmith> checked if I<player> has a gun.
535 =item B<track> I<tracker>, I<player>
537 Notes that I<tracker> tracked I<player>.
539 =item B<watch> I<watcher>, I<player>
541 Notes that I<watcher> watched I<player>.
543 =item B<guard> I<bodyguard>, I<player>
545 Notes that I<bodyguard> guarded I<player>
547 =item B<rolecopcheck> I<rolecop>, I<player>
549 Notes that I<rolecop> checked the role of I<player>
551 =item B<copcheck> I<cop>, I<player>
553 Notes that I<cop> checked whether I<player> is mafia.
555 =item B<skill> I<SK>, I<player>, I<flavour>, [ strong => 1 ]
557 Notes that I<SK> killed player with flavour I<flavour>. Append C<< strong => 1 >>> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for Serial Killer kills.
559 =item B<hide> I<hider>, I<player>
561 Notes that I<hider> hid behind I<player>.
567 Marius Gavrilescu, E<lt>marius@ieval.roE<gt>
569 =head1 COPYRIGHT AND LICENSE
571 Copyright (C) 2013 by Marius Gavrilescu
573 This library is free software; you can redistribute it and/or modify
574 it under the same terms as Perl itself, either Perl version 5.14.2 or,
575 at your option, any later version of Perl 5 you may have available.
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