Zero(b->t, b->n, IV);
}
+typedef struct {
+ IV n, m;
+ IV* t;
+} bit2d;
+
+bit2d* bit2d_create(IV n, IV m) {
+ if(n < 1 || m < 1){
+ croak("A dimension is less than 1");
+ return 0;
+ }
+ n++, m++;
+ bit2d *ret;
+ Newx(ret, 1, bit2d);
+ ret->n = n;
+ ret->m = m;
+ Newxz(ret->t, n * m, IV);
+ return ret;
+}
+
+void bit2d_free(bit2d *b) {
+ Safefree(b->t);
+ Safefree(b);
+}
+
+IV bit2d_query(bit2d *b, IV i1, IV i2) {
+ if(i1 > b->n || i1 < 1) {
+ croak("Index 1 not in range [1," IVdf "]", b->n);
+ return 0;
+ }
+ if(i2 > b->m || i2 < 1) {
+ croak("Index 2 not in range [1," IVdf "]", b->m);
+ return 0;
+ }
+ IV ret = 0, i2c = i2;
+ while(i1) {
+ i2 = i2c;
+ while(i2)
+ ret += b->t[i1 * b->n + i2], i2 -= i2 & -i2;
+ i1 -= i1 & -i1;
+ }
+ return ret;
+}
+
+void bit2d_update(bit2d *b, IV i1, IV i2, IV value) {
+ if(i1 > b->n || i1 < 1) {
+ croak("Index 1 not in range [1," IVdf "]", b->n);
+ return;
+ }
+ if(i2 > b->m || i2 < 1) {
+ croak("Index 2 not in range [1," IVdf "]", b->m);
+ return;
+ }
+ IV i2c = i2;
+ while(i1 < b->n) {
+ i2 = i2c;
+ while(i2 < b->m)
+ b->t[i1 * b->n + i2] += value, i2 += i2 & -i2;
+ i1 += i1 & -i1;
+ }
+}
+
+void bit2d_clear(bit2d *b) {
+ Zero(b->t, b->n * b->m, IV);
+}
+
typedef bit *Algorithm__BIT__XS;
+typedef bit2d *Algorithm__BIT2D__XS;
MODULE = Algorithm::BIT::XS PACKAGE = Algorithm::BIT::XS PREFIX = bit_
void bit_update(Algorithm::BIT::XS b, IV idx, IV value);
void bit_clear(Algorithm::BIT::XS b);
+
+MODULE = Algorithm::BIT::XS PACKAGE = Algorithm::BIT2D::XS PREFIX = bit2d_
+
+PROTOTYPES: ENABLE
+
+Algorithm::BIT2D::XS bit2d_create(IV n, IV m);
+
+void bit2d_free(Algorithm::BIT2D::XS b);
+
+IV bit2d_query(Algorithm::BIT2D::XS b, IV i1, IV i2);
+
+void bit2d_update(Algorithm::BIT2D::XS b, IV i1, IV i2, IV value);
+
+void bit2d_clear(Algorithm::BIT2D::XS b);
--- /dev/null
+package Algorithm::BIT2D::XS;
+
+use 5.014000;
+use strict;
+use warnings;
+
+our $VERSION = '0.001';
+
+use Algorithm::BIT::XS;
+
+sub new {
+ my ($class, $n, $m) = @_;
+ create($n, $m);
+}
+
+sub get {
+ my ($b, $i1, $i2) = @_;
+ $b->query($i1, $i2) + $b->query($i1 - 1, $i2 - 1)
+ - $b->query($i1 - 1, $i2) - $b->query($i1, $i2 - 1);
+}
+
+sub set {
+ my ($b, $i1, $i2, $value) = @_;
+ $b->update($i1, $i2, $value - $b->get($i1, $i2))
+}
+
+1;
+__END__
+
+=encoding utf-8
+
+=head1 NAME
+
+Algorithm::BIT2D::XS - 2D Binary indexed trees / Fenwick trees
+
+=head1 SYNOPSIS
+
+ use Algorithm::BIT2D::XS;
+ my $bit = Algorithm::BIT2D::XS->new(100, 100);
+ $bit->update(1, 2, 5); # bit[1][2] += 5
+ $bit->update(3, 3, 6); # bit[3][3] += 6
+ say 'bit[1..2][1..10] == ', $bit->query(2, 10); # 5
+ say 'bit[1..3][1..2] == ', $bit->query(3, 2); # 5
+ say 'bit[1..20][1..10] == ', $bit->query(20, 10); # 11
+
+ $bit->update(3, 1, 10); # bit[3][1] += 10
+ say 'bit[1..3][1..3] == ', $bit->query(3, 3); # 21
+ say 'bit[3][3] == ', $bit->get(3, 3); # 6
+
+ $bit->set(3, 3, 10); # bit[3][3] = 10
+ say 'bit[3][3] == ', $bit->get(3, 3); # 10
+
+ $bit->clear;
+ say 'bit[1..100][1..10] == ', $bit->query(100, 10); # 0
+ $bit->set(100, 10, 5);
+ say 'bit[1..100][1..10] == ', $bit->query(100, 10); # 5
+
+=head1 DESCRIPTION
+
+A binary indexed tree is a data structure similar to an array of integers.
+The two main operations are updating an element and calculating a
+prefix sum, both of which run in time logarithmic in the size of the tree.
+
+=over
+
+=item Algorithm::BIT2D::XS->B<new>(I<$n>, I<$m>)
+
+Create a new 2D binary indexed tree of length I<$n> x I<$m>. As binary
+indexed trees are 1-indexed, its indexes are [1..I<$n>][1..I<$m>].
+It is initially filled with zeroes.
+
+=item $bit->B<clear>()
+
+Clears the binary indexed tree (sets all elements to 0).
+
+=item $bit->B<query>(I<$i1>, I<$i2>)
+
+Returns the rectangle sum from I<$bit>[1][1] to I<$bit>[I<$i1>][I<$i2>].
+
+=item $bit->B<update>(I<$i1>, I<$i2>, I<$value>)
+
+Adds I<$value> to I<$bit>[I<$i1>][I<$i2>].
+
+=item $bit->B<get>(I<$i1>, I<$i2>)
+
+Returns the value of I<$bit>[I<$i1>][I<$i2>].
+
+=item $bit->B<set>(I<$i1>, I<$i2>, I<$value>)
+
+Sets I<$bit>[I<$i1>][I<$i2>] to I<$value>.
+
+=back
+
+=head1 SEE ALSO
+
+L<Algorithm::BIT>, L<Algorithm::BIT::XS>, L<https://en.wikipedia.org/wiki/Fenwick_tree>
+
+=head1 AUTHOR
+
+Marius Gavrilescu, E<lt>marius@ieval.roE<gt>
+
+=head1 COPYRIGHT AND LICENSE
+
+Copyright (C) 2017 by Marius Gavrilescu
+
+This library is free software; you can redistribute it and/or modify
+it under the same terms as Perl itself, either Perl version 5.24.1 or,
+at your option, any later version of Perl 5 you may have available.
+
+
+=cut
use strict;
use warnings;
-use Test::More tests => 13;
+use Test::More tests => 17;
BEGIN { use_ok('Algorithm::BIT::XS') };
+BEGIN { use_ok('Algorithm::BIT2D::XS') };
my $bit = Algorithm::BIT::XS->new(100);
is $bit->query(5), 0;
$bit->set(16,10);
is $bit->query(15), 0;
is $bit->query(16), 10;
+
+
+my $bit2d = Algorithm::BIT2D::XS->new(100, 50);
+is $bit2d->query(5, 5), 0;
+$bit2d->update(4, 4, 2);
+$bit2d->update(5, 1, 3);
+is $bit2d->query(5, 5), 5;
+is $bit2d->query(5, 2), 3;