a72b6d18e79dc6405b239ea66d1e6386a989a555
6 use parent qw
/Exporter/;
9 use Storable qw
/dclone/;
11 our $VERSION = '0.001004';
13 sub defconst
{ constant
->import($_ => $_) for @_ }
17 defconst qw
/vanilla goon doctor vigilante roleblocker jailkeeper gunsmith tracker watcher bodyguard rolecop cop sk hider/;
20 defconst qw
/mafia town/;
23 defconst qw
/miller godfather weak macho bulletproof/;
26 defconst qw
/MSG_NIGHT MSG_DAY MSG_PLAYERS_ALIVE MSG_DEATH MSG_GUNCHECK MSG_NORESULT MSG_TRACK MSG_WATCH MSG_COP MSG_ROLECOP/;
29 defconst qw
/ACT_KILL ACT_LYNCH ACT_PROTECT ACT_GUARD ACT_ROLEBLOCK ACT_GUNCHECK ACT_TRACK ACT_WATCH ACT_ROLECOP ACT_COP ACT_TRACK_RESULT ACT_WATCH_RESULT ACT_HIDE/;
32 use constant
+{ ## no critic (Capitalization)
34 ROLE
=> [vanilla
, goon
, doctor
, vigilante
, roleblocker
, jailkeeper
, gunsmith
, tracker
, watcher
, bodyguard
, rolecop
, cop
, sk
, hider
],
35 FACTION
=> [mafia
, town
],
36 FLAG
=> [miller
, godfather
, weak
, macho
, bulletproof
],
37 ACTION_ORDER
=> [ACT_HIDE
, ACT_ROLEBLOCK
, ACT_PROTECT
, ACT_GUARD
, ACT_GUNCHECK
, ACT_ROLECOP
, ACT_COP
, ACT_TRACK
, ACT_WATCH
, ACT_KILL
, ACT_LYNCH
, ACT_TRACK_RESULT
, ACT_WATCH_RESULT
],
38 INVESTIGATIVE_ACTIONS
=> [ACT_GUNCHECK
, ACT_TRACK
, ACT_WATCH
, ACT_ROLECOP
, ACT_COP
],
39 GUNROLES
=> [vigilante
, gunsmith
],
42 my %ROLE_HASH = map { $_ => 1 } @
{ROLE
()};
43 my %FACTION_HASH = map { $_ => 1 } @
{FACTION
()};
44 my %FLAG_HASH = map { $_ => 1 } @
{FLAG
()};
45 my %INVESTIGATIVE_ACTIONS_HASH = map { $_ => 1 } @
{INVESTIGATIVE_ACTIONS
()};
46 my %GUNROLES_HASH = map { $_ => 1 } @
{GUNROLES
()};
49 no strict
'refs'; ## no critic (ProhibitNoStrict)
50 grep { $_ !~ [qw
/import/] and exists &$_ } keys %{__PACKAGE__
. '::'};
53 ################################################## Helper subs
57 goto &Exporter
::import
;
60 my (%players, %tplayers, @actions);
77 my %hash = map { $_ => 1 } @_;
82 return "Day $daycnt" if $isday;
83 return "Night $nightcnt" unless $isday;
86 sub rolename
{ ## no critic (RequireArgUnpacking)
87 my %player = %{$players{$_[0]}};
88 my ($faction, $role) = ($player{faction
}, $player{role
});
89 if (defined $faction && $faction eq town
&& $role eq vanilla
) {
91 $role = 'Vanilla Townie';
94 push @tokens, ucfirst $faction if $faction;
95 for my $flag (@
{FLAG
()}) {
96 push @tokens, ucfirst $flag if $player{$flag}
98 push @tokens, ucfirst $role unless $role eq goon
&& $player{godfather
};
103 my ($type, @args) = @_;
107 say '' unless $first;
109 say "It is Night $night";
114 say '' unless $first;
116 say "It is Day $day";
119 MSG_PLAYERS_ALIVE
=> sub {
121 say 'Players alive: ', join ', ', @args
126 my ($who, $reason) = @args{'target', 'reason'};
128 my $rolename = rolename
$who;
129 say "$who ($rolename) — $reason $phase";
132 MSG_GUNCHECK
=> sub {
134 my ($gunsmith, $who, $hasgun) = @args{'source', 'target', 'result'};
135 say "$gunsmith: $who has a gun" if $hasgun;
136 say "$gunsmith: $who does not have a gun" unless $hasgun;
139 MSG_NORESULT
=> sub {
141 my ($who) = $args{'source'};
142 say "$who: No result"
147 my ($tracker, $who, $result) = @args{'source', 'target', 'result'};
148 my @result = @
{$result};
150 say "$tracker: $who did not visit anyone" unless scalar @result;
151 say "$tracker: $who visited: @result" if scalar @result;
156 my ($watcher, $who, $result) = @args{'source', 'target', 'result'};
157 my @result = @
{$result};
159 say "$watcher: $who was not visited by anyone" unless scalar @result;
160 say "$watcher: $who was visited by: @result" if scalar @result;
165 my ($rolecop, $who, $role) = @args{'source', 'target', 'result'};
166 say "$rolecop: $who\'s role is: $role"
171 my ($cop, $who, $ismafia) = @args{'source', 'target', 'result'};
172 say "$cop: $who is mafia" if $ismafia;
173 say "$cop: $who is not mafia" unless $ismafia;
181 my ($delay, $type, %args) = @_;
182 $actions[$delay]->{$type} //= [];
183 if (exists $args{target
} && exists $args{source
} && $players{$args{target
}}{faction
} eq mafia
&& $players{$args{source
}}{weak
}) {
184 putaction
($delay, ACT_KILL
, target
=> $args{source
}, reason
=> 'targeted scum');
186 push @
{$actions[$delay]->{$type}}, \
%args
189 sub doaction
{ ## no critic (ProhibitExcessComplexity)
190 my ($type, $args) = @_;
192 my $source = $args{source
};
193 my $target = $args{target
};
194 if (defined $source && defined $target) {
195 # Watcher and tracker variables
196 $tplayers{$source}{targets
} //= [];
197 push @
{$tplayers{$source}{targets
}}, $target;
198 $tplayers{$target}{sources
} //= [];
199 push @
{$tplayers{$target}{sources
}}, $source;
201 # Copy this action to everybody hiding behind $target
202 if (exists $tplayers{$target}{hiders
}) {
203 for my $target (@
{$tplayers{$target}{hiders
}}) {
204 my %new_args = %args;
205 $new_args{target
} = $target;
206 $new_args{hidepierce
} = 1;
207 doaction
($type, \
%new_args);
211 # Check if the action should be blocked
212 my $strongkill = $type eq ACT_KILL
&& $args{strong
};
213 my $roleblocked = $tplayers{$source}{roleblocked
};
214 my $hidden = $tplayers{$target}{hidden
};
215 my $hidepierce = $args{hidepierce
};
216 if ($source && (( $roleblocked && !$strongkill ) || ($hidden && !$hidepierce) )) {
217 msg MSG_NORESULT
, %args if $INVESTIGATIVE_ACTIONS_HASH{$type};
224 break if $tplayers{$target}{bulletproof
} && defined $source;
225 if ($tplayers{$target}{guard_count
} && defined $source) {
226 $tplayers{$target}{guard_count
}--;
227 # Copy this action to the first guard
228 $args{target
} = shift @
{$tplayers{$target}{guards
}};
232 if ($tplayers{$target}{protection
} && !$args{strong
}) {
233 $tplayers{$target}{protection
}--;
236 msg MSG_DEATH
, %args;
237 delete $players{$target}
241 if ($tplayers{$target}{guard_count
}) {
242 $tplayers{$target}{guard_count
}--;
243 $args{target
} = shift @
{$tplayers{$target}{guards
}};
244 $target=$args{target
};
246 if ($tplayers{$target}{protection
}) {
247 $tplayers{$target}{protection
}--;
250 msg MSG_DEATH
, %args, reason
=> 'lynched';
251 delete $players{$target}
255 my $count = $args{count
} // 1;
256 $tplayers{$target}{protection
} += $count unless $tplayers{$target}{macho
}
259 ACT_ROLEBLOCK
=> sub {
260 $tplayers{$target}{roleblocked
} = 1
263 ACT_GUNCHECK
=> sub {
264 my $role = $players{$target}{role
};
265 my $hasgun = $GUNROLES_HASH{$role} || ($players{$target}{faction
} eq mafia
&& $role ne doctor
);
266 msg MSG_GUNCHECK
, %args, result
=> $hasgun
269 ACT_TRACK_RESULT
=> sub {
270 msg MSG_TRACK
, %args, result
=> [ uniq @
{$tplayers{$target}{targets
} // []} ];
273 ACT_WATCH_RESULT
=> sub {
274 msg MSG_WATCH
, %args, result
=> [ uniq @
{$tplayers{$target}{sources
} // []} ];
278 $tplayers{$target}{guard_count
}++;
279 $tplayers{$target}{guards
} //= [];
280 push @
{$tplayers{$target}{guards
}}, $source;
284 my $result = $players{$target}{role
};
285 $result = vanilla
if $result eq goon
;
286 msg MSG_ROLECOP
, %args, result
=> ucfirst $result
290 my $result = $players{$target}{faction
} eq mafia
;
291 $result = 1 if $players{$target}{miller
};
292 $result = 0 if $players{$target}{godfather
};
293 msg MSG_COP
, %args, result
=> $result
297 $tplayers{$source}{hidden
} = 1;
298 $tplayers{$target}{hiders
} //= [];
299 push @
{$tplayers{$target}{hiders
}}, $source
306 sub process_phase_change
{
307 %tplayers = %{dclone \
%players};
308 my $actions = shift @actions;
309 for my $type (@
{ACTION_ORDER
()}) {
310 doaction
$type, $_ for @
{$actions->{$type}}
314 ################################################## User subs
317 my ($name, @args) = @_;
319 for my $trait (@args) {
320 $player{role
} = $trait if $ROLE_HASH{$trait};
321 $player{faction
} = $trait if $FACTION_HASH{$trait};
322 $player{$trait} = 1 if $FLAG_HASH{$trait};
325 $players{$name} = \
%player;
329 process_phase_change
;
331 msg MSG_DAY
, ++$daycnt;
332 msg MSG_PLAYERS_ALIVE
, keys %players;
336 process_phase_change
;
338 msg MSG_NIGHT
, ++$nightcnt;
339 msg MSG_PLAYERS_ALIVE
, keys %players;
344 putaction
0, ACT_LYNCH
, target
=> $who;
348 my ($killer, $who, $reason, @args) = @_;
349 putaction
0, ACT_KILL
, target
=> $who, source
=> $killer, reason
=> $reason, @args;
353 my ($doctor, $who) = @_;
354 putaction
0, ACT_PROTECT
, target
=> $who, source
=> $doctor;
358 my ($vig, $who, $reason, @args) = @_;
359 putaction
0, ACT_KILL
, target
=> $who, source
=> $vig, reason
=> $reason, @args;
363 my ($roleblocker, $who) = @_;
364 putaction
0, ACT_ROLEBLOCK
, target
=> $who, source
=> $roleblocker;
368 my ($jailkeeper, $who) = @_;
369 putaction
0, ACT_ROLEBLOCK
, target
=> $who, source
=> $jailkeeper;
370 putaction
0, ACT_PROTECT
, target
=> $who, source
=> $jailkeeper, count
=> 1000;
374 my ($gunsmith, $who) = @_;
375 putaction
0, ACT_GUNCHECK
, target
=> $who, source
=> $gunsmith;
379 my ($tracker, $who) = @_;
380 putaction
0, ACT_TRACK
, target
=> $who, source
=> $tracker;
381 putaction
0, ACT_TRACK_RESULT
, target
=> $who, source
=> $tracker;
385 my ($watcher, $who) = @_;
386 putaction
0, ACT_WATCH
, target
=> $who, source
=> $watcher;
387 putaction
0, ACT_WATCH_RESULT
, target
=> $who, source
=> $watcher;
391 my ($guard, $who) = @_;
392 putaction
0, ACT_GUARD
, target
=> $who, source
=> $guard;
396 my ($rolecop, $who) = @_;
397 putaction
0, ACT_ROLECOP
, target
=> $who, source
=> $rolecop;
401 my ($cop, $who) = @_;
402 putaction
0, ACT_COP
, target
=> $who, source
=> $cop;
406 my ($sk, $who, $reason, @args) = @_;
407 putaction
0, ACT_KILL
, target
=> $who, source
=> $sk, reason
=> $reason, @args;
411 my ($hider, $who) = @_;
412 putaction
0, ACT_HIDE
, target
=> $who, source
=> $hider;
422 Mafia - easily moderate Mafia games
429 player 'Banana Bob', cop, town;
430 player 'Dragon Phoenix', vanilla, townie;
431 player 'Gammie', mafia, goon;
432 player 'gslamm', vanilla, townie;
433 player 'Untrod Tripod', mafia, goon;
434 player 'Werebear', vanilla, townie;
435 player 'willows_weep', town, doctor;
438 lynch 'Untrod Tripod';
441 factionkill 'Gammie', 'willows_weep', 'shot';
442 copcheck 'Banana Bob', 'gslamm';
451 Mafia.pm is a Perl extension for easily moderating Mafia games. You don't even need to know Perl to use it (see L<"WHAT YOU NEED TO KNOW"> for details).
453 =head1 WHAT YOU NEED TO KNOW
455 A typical script starts with the following two lines
460 The rest of the script is a series of function calls that describe the players and their actions.
462 A function call looks like this:
464 function_name first_argument, second_argument, ...
466 Each argument is either a number, a string (which is a sequence of characters between single or double quotes, such as C<'badguy'>, C<'qwrf'>) or a constant (such as C<mafia>, C<vanilla>, C<bulletproof>).
470 player 'Somebody', mafia, goon; # player is the function, 'Somebody' is a string, mafia and goon are constants.
471 lynch 'Nobody'; # lynch is the function, 'Nobody' is a string.
472 day; # day is the function. There are no arguments.
478 =item B<player> I<name>, I<trait>, ...
480 Defines a new player named I<name> and its traits (role, faction, role modifiers).
482 Roles: C<vanilla, goon, doctor, vigilante, roleblocker, jailkeeper, gunsmith, tracker, watcher, bodyguard, rolecop, cop, sk, hider>.
484 Factions: C<mafia, town>. C<townie> is a synonim for C<town>.
486 Other attributes: C<miller, godfather, weak, macho, bulletproof>
488 These traits may be specified in any order.
492 player 'alice', town, bulletproof, miller, vigilante; # Alice is a NK-Immune Miller Vig
493 player 'bob', town, weak, doctor; # Bob is a Town Weak Doctor
494 player 'eve', mafia, godfather, goon; # Eve is a Mafia Godfather
498 Defines the start of a new Day. All actions in the previous Night are now resolved.
502 Defines the start of a new Night. All actions in the previous Day are now resolved.
504 =item B<lynch> I<player>
506 Notes that I<player> was lynched.
508 =item B<factionkill> I<killer>, I<player>, I<flavour>, [ strong => 1 ]
510 Notes that I<killer> killed I<player> with flavour I<flavour>. Append C<< strong => 1 >> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for mafia kills.
514 factionkill 'eve', 'alice', 'strangled to death';
515 factionkill 'eve', 'bob', 'brutally murdered', strong => 1; # This is a strongman kill
517 =item B<protect> I<doctor>, I<player>
519 Notes that I<doctor> protected I<player>.
521 =item B<vig> I<vigilante>, I<player>, I<flavour>, [ strong => 1 ]
523 Notes that I<killer> killed I<player> with flavour I<flavour>. Append C<< strong => 1 >> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for Vigilante/Juggernaut kills.
527 vig 'chuck', 'bob', 'shot';
528 vig 'chuck', 'bob', 'shot seven times', strong => 1; # This is a Juggernaut (Strongman Vigilante) kill
530 =item B<roleblock> I<roleblocker>, I<player>
532 Notes that I<roleblocker> roleblocked I<player>.
534 =item B<jailkeep> I<jailkeeper>, I<player>
536 Notes that I<jailkeeper> roleblocked and protected I<player>.
538 =item B<guncheck> I<gunsmith>, I<player>
540 Notes that I<gunsmith> checked if I<player> has a gun.
542 =item B<track> I<tracker>, I<player>
544 Notes that I<tracker> tracked I<player>.
546 =item B<watch> I<watcher>, I<player>
548 Notes that I<watcher> watched I<player>.
550 =item B<guard> I<bodyguard>, I<player>
552 Notes that I<bodyguard> guarded I<player>
554 =item B<rolecopcheck> I<rolecop>, I<player>
556 Notes that I<rolecop> checked the role of I<player>
558 =item B<copcheck> I<cop>, I<player>
560 Notes that I<cop> checked whether I<player> is mafia.
562 =item B<skill> I<SK>, I<player>, I<flavour>, [ strong => 1 ]
564 Notes that I<SK> killed player with flavour I<flavour>. Append C<< strong => 1 >>> if the kill should ignore roleblocks and doctor/jailkeeper protections. Use this for Serial Killer kills.
566 =item B<hide> I<hider>, I<player>
568 Notes that I<hider> hid behind I<player>.
574 Marius Gavrilescu, E<lt>marius@ieval.roE<gt>
576 =head1 COPYRIGHT AND LICENSE
578 Copyright (C) 2013-2017 by Marius Gavrilescu
580 This library is free software; you can redistribute it and/or modify
581 it under the same terms as Perl itself, either Perl version 5.14.2 or,
582 at your option, any later version of Perl 5 you may have available.
This page took 0.052117 seconds and 3 git commands to generate.